Last Night On Earth - customizare
Posted: 10 Jan 2011, 00:36
Hello
.
Am o mare boala cu "modding"-ul, orice joc, nu ma las pana nu-l modez. Si ca sa nu-mi infestez singur threadul despre Starcraft Boardgame, mai fac unul pt. LNOE. Prin intermediul lui cer persoanelor interesate si familiare cu jocul un pic de ajutor, ca sa iasa bine.
Astept sa vina 2 seturi noi de zombie (acum imi pare rau ca nu am comandat 3!), mov si negru, si 20 de figurine pentru eroi noi. Bineinteles ca o sa-i pictez! Cu skill set-urile e un pic mai greu, si nu vreau sa scot vreunul overpowered, desi, in conditiile in care vor fi si unii chiar mai deficienti, ar trebui sa se completeze reciproc. Eroii de mai jos sunt facuti pe baze de notorietate a personajelor
, si ganditi oarecum sa se bonus-easca unul pe altul, dar in conditii mai greu de indeplinit si care implica team-play masiv. Eroii standard mi se par prea austeri, si era clar loc de mai bine!
Miniaturile sunt gen Ash Williams, Lara Croft, Ripley (din Aliens) etc.
Legenda: + Avantaj; - Dezavantaj; = skill relativ neimportant, neclar (inca) sau cu 2 taisuri; "HP" hit points.
1. "Buffy" (Vampire Slayer) (Student - Female) (2 HP) (Start: High School)
+ Who The Hell Are You: May examine a random Zombie Card from a Zombie Player Hand whenever she discards a (variation: unused) Hero Card.
- Reality Check: Rolls before each Move Action and skips her turn on the roll of 1.
+ Youth: May give up a Move Action to Fully Heal.
2. "Linda" (Martial Artist) (Expert - Female) (3 HP) (Start: Gym)
+ Mental Preparation: Starts the game with the top 2 Hero Event Cards.
= Scorpion Kick: May attack simultaneously all the Zombies in the space she occupies, with a single roll for all. Each Zombie retaliates normally.
3. "Lara Croft" (Tomb Raider) (Explorer - Female) (3 HP) (Start: Antique Shop)
+ Relic Hunter: After Searching, may re-roll and continue with a D3 spaces Movement.
+ Explorer: May give up the entire turn to trade any 2 Cards for the top Card of the Hero discard pile.
4. "The Bride" (Cobra Assassin) (Outlaw - Female) (2 HP) (Start: Post Office)
+ Stealth: May disguise as Zombie for D6 turns once per game. While a Zombie, she cannot Search, Use Ranged Weapons or Exchange Items.
For the duration of the next Zombie turn, Zombies are not forced to end their movement in the space she occupies and cannot attack her.
- Outlaw: Cannot end her Movement in a space occupied by a Law Enforcement Hero.
- Vengeful: Cannot use Faith or Rosary Cards.
5. "Ash Williams" (S-Mart Cashier) (Survivor - Male) (3 HP) (Start: General Store)
+ Zombie Carving: Starts the game with his strapped-on Chainsaw.
- Handicapped: Cannot use any Double-Handed Weapons. Can only hold 1 Weapon Card plus the Chainsaw.
= Housewares: When searching, may pick up Gasoline from discard pile (unless it's a Scenario Search Item).
6. "Sgt. B.A. Baracus" (A-Team Member) (Strange - Military - Male) (4 HP) (Start: Junkyard)
= Give Me That, Fool: May take a wound instead of any Military Hero beaten in a fight in the same space he occupies.
+ Wait a minute...: During a fight, may cancel a Zombie Card played against him and allow the Zombie Player to draw the top 3 Cards
from the Zombie Deck, play one of them instead and keep the other 2 until the Start of the Zombie Turn.
7. "Nikita" (Special Operative) (Expert - Female) (3 HP) (Start: Airplane Hangar)
+ Contingency Plan: Can re-roll her Movement dice once and pick either one, before executing her Move Action.
+ Rescue Mission: Any Survivor Hero, that loses a fight in the same space she occupies, may ignore the wound on a roll of 4+.
8. "Indiana Jones" (Archeologist) (Explorer - Male) (3 HP) (Start: Antique Shop)
+ Excavation: May Pick Up any Item Card from the discard pile instead of Searching, after at least 10 cards have been discarded. That Item cannot be exchanged during the same round.
+ Explorer: May give up the entire turn to trade any 2 Cards for the top Card of the Hero discard pile.
9. "Duke Nukem" (Commando) (Expert - Military - Male) (3 HP) (Start: The Plant)
+ Who Wants Some: He doesn't need to carry a Fire item to light the Dynamite, using his cigar instead.
+ Fire In The Hole: Gasoline and Dynamite explosions automatically Wound him, instead of rolling to check for a kill.
10. "Ripley" (Alien Hunter) (Survivor - Female) (3 HP) (Start: The Factory)
= Game Over: At anytime, may blow herself up with Gasoline or Dynamite to instantly kill all the Zombies in the same space.
+ It's A Bughunt: May use both effects of Fire Extinguisher simultaneously, and may discard a Gasoline Card instead of Welding Torch breaking.
+ Gotta Go Back: May Move through and Search buildings that have been Taken Over.
11. "The Rock" (Hometown Sheriff) (Military - Law Enforcement - Male) (3 HP) (Start: Police Station)
+ This Is My Town: During Zombie Turn, may fight with all the Zombies instead of evenly distributing Zombies for all Heroes occupying the space.
+ Walking Tall: Can hold 5 Item Cards in his hand, out of which only 2 can be Weapons.
12. "Omar Little" (Stick-Up Boy) (Outlaw - Vigilante - Male) (3 HP) (Start: Gas Station)
+ Cover Fire: May give up an Ammo or Ranged Weapon Card to let Outlaw Heroes fighting in an adjacent space roll 1 extra fight dice until the end of Hero Turn. May be used multiple times during the same round.
- Outlaw: Cannot end his Movement in a space occupied by a Law Enforcement Hero.
13. "Ma Baker" (Bank Robber) (Outlaw - Female) (2 HP) (Start: The Bank)
- Old Bones: Her age prevents her from using any Hand Weapons, and may not be the target of "This Could Be Our Last Night On Earth".
+ Hostages: May discard a Townsfolk Card instead of taking a wound in a fight.
- Outlaw: Cannot end her Movement in a space occupied by a Law Enforcement Hero.
14. "Jack Bauer" (C.T.U. Agent) (Expert - Law Enforcement - Male) (3 HP) (Start: Airplane Hangar)
= Ruthless: May wound another Hero in the same space to kill a Zombie beaten in a fight even if no doubles were rolled.
+ Team Leader: Any Expert Heroes in the same space may roll an extra fight dice.
15. "Scofield" (Structural Engineer) (Explorer - Survivor - Male) (2 HP) (Start: Library)
+ Prison Break: Can exit buildings through Walls and Locked Doors, ending his Movement on the other side.
+ Explorer: May give up the entire turn to trade any 2 Cards for the top Card of the Hero discard pile.
16. "Arnold" (Vietnam Veteran) (Military - Strange - Male) (3 HP) (Start: Gun Shop)
- Blood Thirsty: If there are any adjacent Zombie occupied spaces, he must Move in one of them. He can't leave a space with a Zombie.
+ Trigger Happy: May give up a Move Action to use a Ranged Weapon twice that round.
17. "Dean Winchester" (Monster Hunter) (Holy - Vigilante - Male) (3 HP) (Start: Graveyard)
+ Salt Barrier: May give up a Move Action to perform a ritual. Until the end of the next Zombie turn, Zombies cannot enter his space.
+ Exorcism: May discard 2 Event Cards to instantly kill any Zombie Hero he beats in a fight. That Hero is then returned to the Unused Heroes Pool.
18. "Piedone" (Extralarge) (Vigilante - Male) (3 HP) (Start: The Barn)
= Don't Call Me Bambino: Cannot be turned into a Zombie Hero. After he dies, he is directly removed from the game.
+ Bulldozer: Can roll an extra fight dice for every other Vigilante Hero in the space he occupies or any adjacent spaces.
19. "Tanya Adams" (Special Agent) (Military - Female) (3 HP) (Start: Gun Shop)
+ Sniper: May add 1 to the Range of any Ranged Weapons she uses.
+ KA-CHING: May carry and shoot 2 Revolvers simultaneously. Both of them run out of Ammo when either one of them does.
20. "Dr. Joel" (Doctor In Alaska) (Medical - Male) (3 HP) (Start: Drug Store)
+ Transfusion: When in the same square with at least 2 other Heroes, may transfer a Wound from one Hero to another, but not on himself.
+ House Calls: Starts the game with a First Aid Kit.
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Multumesc pentru atentie si daca are cineva ceva de criticat, please do!
Am o mare boala cu "modding"-ul, orice joc, nu ma las pana nu-l modez. Si ca sa nu-mi infestez singur threadul despre Starcraft Boardgame, mai fac unul pt. LNOE. Prin intermediul lui cer persoanelor interesate si familiare cu jocul un pic de ajutor, ca sa iasa bine.
Astept sa vina 2 seturi noi de zombie (acum imi pare rau ca nu am comandat 3!), mov si negru, si 20 de figurine pentru eroi noi. Bineinteles ca o sa-i pictez! Cu skill set-urile e un pic mai greu, si nu vreau sa scot vreunul overpowered, desi, in conditiile in care vor fi si unii chiar mai deficienti, ar trebui sa se completeze reciproc. Eroii de mai jos sunt facuti pe baze de notorietate a personajelor
Miniaturile sunt gen Ash Williams, Lara Croft, Ripley (din Aliens) etc.
Legenda: + Avantaj; - Dezavantaj; = skill relativ neimportant, neclar (inca) sau cu 2 taisuri; "HP" hit points.
1. "Buffy" (Vampire Slayer) (Student - Female) (2 HP) (Start: High School)
+ Who The Hell Are You: May examine a random Zombie Card from a Zombie Player Hand whenever she discards a (variation: unused) Hero Card.
- Reality Check: Rolls before each Move Action and skips her turn on the roll of 1.
+ Youth: May give up a Move Action to Fully Heal.
2. "Linda" (Martial Artist) (Expert - Female) (3 HP) (Start: Gym)
+ Mental Preparation: Starts the game with the top 2 Hero Event Cards.
= Scorpion Kick: May attack simultaneously all the Zombies in the space she occupies, with a single roll for all. Each Zombie retaliates normally.
3. "Lara Croft" (Tomb Raider) (Explorer - Female) (3 HP) (Start: Antique Shop)
+ Relic Hunter: After Searching, may re-roll and continue with a D3 spaces Movement.
+ Explorer: May give up the entire turn to trade any 2 Cards for the top Card of the Hero discard pile.
4. "The Bride" (Cobra Assassin) (Outlaw - Female) (2 HP) (Start: Post Office)
+ Stealth: May disguise as Zombie for D6 turns once per game. While a Zombie, she cannot Search, Use Ranged Weapons or Exchange Items.
For the duration of the next Zombie turn, Zombies are not forced to end their movement in the space she occupies and cannot attack her.
- Outlaw: Cannot end her Movement in a space occupied by a Law Enforcement Hero.
- Vengeful: Cannot use Faith or Rosary Cards.
5. "Ash Williams" (S-Mart Cashier) (Survivor - Male) (3 HP) (Start: General Store)
+ Zombie Carving: Starts the game with his strapped-on Chainsaw.
- Handicapped: Cannot use any Double-Handed Weapons. Can only hold 1 Weapon Card plus the Chainsaw.
= Housewares: When searching, may pick up Gasoline from discard pile (unless it's a Scenario Search Item).
6. "Sgt. B.A. Baracus" (A-Team Member) (Strange - Military - Male) (4 HP) (Start: Junkyard)
= Give Me That, Fool: May take a wound instead of any Military Hero beaten in a fight in the same space he occupies.
+ Wait a minute...: During a fight, may cancel a Zombie Card played against him and allow the Zombie Player to draw the top 3 Cards
from the Zombie Deck, play one of them instead and keep the other 2 until the Start of the Zombie Turn.
7. "Nikita" (Special Operative) (Expert - Female) (3 HP) (Start: Airplane Hangar)
+ Contingency Plan: Can re-roll her Movement dice once and pick either one, before executing her Move Action.
+ Rescue Mission: Any Survivor Hero, that loses a fight in the same space she occupies, may ignore the wound on a roll of 4+.
8. "Indiana Jones" (Archeologist) (Explorer - Male) (3 HP) (Start: Antique Shop)
+ Excavation: May Pick Up any Item Card from the discard pile instead of Searching, after at least 10 cards have been discarded. That Item cannot be exchanged during the same round.
+ Explorer: May give up the entire turn to trade any 2 Cards for the top Card of the Hero discard pile.
9. "Duke Nukem" (Commando) (Expert - Military - Male) (3 HP) (Start: The Plant)
+ Who Wants Some: He doesn't need to carry a Fire item to light the Dynamite, using his cigar instead.
+ Fire In The Hole: Gasoline and Dynamite explosions automatically Wound him, instead of rolling to check for a kill.
10. "Ripley" (Alien Hunter) (Survivor - Female) (3 HP) (Start: The Factory)
= Game Over: At anytime, may blow herself up with Gasoline or Dynamite to instantly kill all the Zombies in the same space.
+ It's A Bughunt: May use both effects of Fire Extinguisher simultaneously, and may discard a Gasoline Card instead of Welding Torch breaking.
+ Gotta Go Back: May Move through and Search buildings that have been Taken Over.
11. "The Rock" (Hometown Sheriff) (Military - Law Enforcement - Male) (3 HP) (Start: Police Station)
+ This Is My Town: During Zombie Turn, may fight with all the Zombies instead of evenly distributing Zombies for all Heroes occupying the space.
+ Walking Tall: Can hold 5 Item Cards in his hand, out of which only 2 can be Weapons.
12. "Omar Little" (Stick-Up Boy) (Outlaw - Vigilante - Male) (3 HP) (Start: Gas Station)
+ Cover Fire: May give up an Ammo or Ranged Weapon Card to let Outlaw Heroes fighting in an adjacent space roll 1 extra fight dice until the end of Hero Turn. May be used multiple times during the same round.
- Outlaw: Cannot end his Movement in a space occupied by a Law Enforcement Hero.
13. "Ma Baker" (Bank Robber) (Outlaw - Female) (2 HP) (Start: The Bank)
- Old Bones: Her age prevents her from using any Hand Weapons, and may not be the target of "This Could Be Our Last Night On Earth".
+ Hostages: May discard a Townsfolk Card instead of taking a wound in a fight.
- Outlaw: Cannot end her Movement in a space occupied by a Law Enforcement Hero.
14. "Jack Bauer" (C.T.U. Agent) (Expert - Law Enforcement - Male) (3 HP) (Start: Airplane Hangar)
= Ruthless: May wound another Hero in the same space to kill a Zombie beaten in a fight even if no doubles were rolled.
+ Team Leader: Any Expert Heroes in the same space may roll an extra fight dice.
15. "Scofield" (Structural Engineer) (Explorer - Survivor - Male) (2 HP) (Start: Library)
+ Prison Break: Can exit buildings through Walls and Locked Doors, ending his Movement on the other side.
+ Explorer: May give up the entire turn to trade any 2 Cards for the top Card of the Hero discard pile.
16. "Arnold" (Vietnam Veteran) (Military - Strange - Male) (3 HP) (Start: Gun Shop)
- Blood Thirsty: If there are any adjacent Zombie occupied spaces, he must Move in one of them. He can't leave a space with a Zombie.
+ Trigger Happy: May give up a Move Action to use a Ranged Weapon twice that round.
17. "Dean Winchester" (Monster Hunter) (Holy - Vigilante - Male) (3 HP) (Start: Graveyard)
+ Salt Barrier: May give up a Move Action to perform a ritual. Until the end of the next Zombie turn, Zombies cannot enter his space.
+ Exorcism: May discard 2 Event Cards to instantly kill any Zombie Hero he beats in a fight. That Hero is then returned to the Unused Heroes Pool.
18. "Piedone" (Extralarge) (Vigilante - Male) (3 HP) (Start: The Barn)
= Don't Call Me Bambino: Cannot be turned into a Zombie Hero. After he dies, he is directly removed from the game.
+ Bulldozer: Can roll an extra fight dice for every other Vigilante Hero in the space he occupies or any adjacent spaces.
19. "Tanya Adams" (Special Agent) (Military - Female) (3 HP) (Start: Gun Shop)
+ Sniper: May add 1 to the Range of any Ranged Weapons she uses.
+ KA-CHING: May carry and shoot 2 Revolvers simultaneously. Both of them run out of Ammo when either one of them does.
20. "Dr. Joel" (Doctor In Alaska) (Medical - Male) (3 HP) (Start: Drug Store)
+ Transfusion: When in the same square with at least 2 other Heroes, may transfer a Wound from one Hero to another, but not on himself.
+ House Calls: Starts the game with a First Aid Kit.
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Multumesc pentru atentie si daca are cineva ceva de criticat, please do!