Jocuri noi 2010

tipuri de jocuri, recomandari, aranjarea soldateilor in cutii, filme in care apar boardgames sau ORICE altceva va trece prin cap si e legat de boardgaming
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tasurinchi
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Re: Jocuri noi 2010

Post: # 7512Post tasurinchi
16 Sep 2010, 23:21

adixor wrote:
from http://www.boardgamegeek.com/image/750682

pare o idee foarte interesanta aceasta ca navele sunt reprezentate de zaruri si pare sa fie o mecanica de genul Roma sau Kingsburg. Suna foarte ok pana acum :)
Fiindca tema este extrem de atractiva pentru mine m-am apucat sap un pic sa vad mai bine despre ce e vorba (asta implica inclusiv citirea regulamentului, lucru pe care-l fac chiar in acest moment. Stiu, nu le am pe toate acasa :mrgreen: ). Am gasit, printre altele, urmatoarea declaratie a designerului, destul de concludenta in ceea ce priveste mecanica generala a jocului:
If you've read my thread or GeekList on the origin of Alien Frontiers, you'll know that I was inspired by Kingsburg, but not how it actually plays, how I thought it played when I read a brief description. So while they are similar in some superficial fashions, I feel that the use of dice impacts strategy much differently in Alien Frontiers than Kingsburg.

Stone Age is actually closer to the feel of Alien Frontiers, though the order of operations is reversed. In Stone Age you deploy your workers to different areas and hope you roll well enough to get the best out of those areas. In Alien Frontiers, you roll first and then decide where and how best to use the results. Also you're doing a lot more than gather different kinds of resources. (Don't think I'm ragging on Stone Age; it's a great game that I play frequently these days.)

As Keith Leonard pointed out, Alien Frontiers is much more similar to Alea Iacta Est in the dice mechanics. Or so I'm told, I've not actually played that one yet.

fixpix

Re: Jocuri noi 2010

Post: # 7522Post fixpix
18 Sep 2010, 02:33

Ultimul joc din seria de orori, marca Arkham TM:
from http://www.boardgamegeek.com/image/810691

O sa fie...
O NEBUNIE!!!
Mwa-ha-ha-ha-ha-ha...hhhhrrhhhhh...ha-ha-ha!!!

fixpix

Re: Jocuri noi 2010

Post: # 7524Post fixpix
18 Sep 2010, 04:00

Inca doua jocuri pe care le astept ridicol de surescitat:

51st State: AKA Fallout the Card Game
from http://www.boardgamegeek.com/image/771624

In ultima vreme designerul a pus pe BGG o serie de articole in care discuta mecanismele jocului. Salivant de-a dreptul!

Ninjato
Click pe VP cine a vrut sa fie ninjalau cind era mic! Eu am vrut, am ratat sansa, dar jocul asta probabil n-o sa-mi scape.
from http://www.boardgamegeek.com/image/808394

adixor

Re: Jocuri noi 2010

Post: # 7598Post adixor
21 Sep 2010, 12:29

adixor wrote:Un nou joc de la Fantasy Flight Games! Bruno Faidutti (Mystery of the Abbey, Citadels) si-a dat mana cu Alan R. Moon (Ticket to Ride) si alti 2 designeri si vor lansa un joc despre explorarea unei insule de catre cativa naufragiati de pe un Zeppelin.
In Isla Dorada, players will have to move an unique pawn portraying the expedition of explorers. Each player will collect cards of different kinds (movements, actions, destinations, curses, destinies, bonus or malus cards) and will have to build the best hands turn after turn (time is limited to a certain number of game turns) to be able to chose the expedition destinations in a succession of bids and negotiations. Doing so, the players will try to put their hands on treasures while avoiding their cursed destinations and trying to block other player's objectives.
from http://www.boardgamegeek.com/image/774632
A aparut si manualul de la Isla Dorada. Arata incantator la grafica.

http://www.fantasyflightgames.com/ffg_c ... -rules.pdf

adixor

Re: Jocuri noi 2010

Post: # 7622Post adixor
21 Sep 2010, 22:12

S-a lansat The Hobbit (Reiner Knizia) de catre Fantasy Flight Games
The Hobbit is a game of strategic bidding and chance. Taking on the roles of the stoic dwarves, players need to guide Bilbo Baggins from the Shire to the Lonely Mountain and end the game with the most treasure. During their journey they will fight goblins, battle wargs, escape the Mirkwood elves, and eventually reach Laketown. Players must plan their journey wisely, bidding for their turn sequence to move Bilbo Baggins further along the game path.

In order to face the challenges that await them, players can increase their stats by using their numbered Dwarf Cards to bid for upgrades. Player stats include Cunning, Strength, and Initiative, and each of these can be raised whenever the active player moves Bilbo onto an appropriate space along the path. But be wary, there are also spaces on the path that will reduce your stats. Bid wisely!
Image

Detalii aici: http://www.fantasyflightgames.com/edge_ ... 137&esem=1

haretel

Re: Jocuri noi 2010

Post: # 7626Post haretel
21 Sep 2010, 23:57

ce cartoonish arata Isla Dorada! love the looks of it!

chrislove

Re: Jocuri noi 2010

Post: # 7627Post chrislove
22 Sep 2010, 00:13

da, e f frumos desenat isla dorada. sunt curioasa ce dificultate are.

haretel

Re: Jocuri noi 2010

Post: # 7628Post haretel
22 Sep 2010, 00:16

e usurel... pana in 1.9 miros

Am trecut prin regulament; imi pare cam neinteresant

adixor

Re: Jocuri noi 2010

Post: # 7731Post adixor
29 Sep 2010, 15:47

from http://www.boardgamegeek.com/image/817425


Necromancer Island, extensie de Small World (scenariu FREE), va fi lansat in curand.

http://blog.daysofwonder.com/2010/09/27 ... -scenario/
As a thank you for the incredible response given to Small World since its launch, Days of Wonder is giving away the Necromancer Island scenario as a free holiday gift to Small World fans! Beginning in mid-November, game stores around the world will have free copies of Necromancer Island available for Small World fans. Visitors to the Days of Wonder booth at both Essen Spiel in October; or BoardGameGeek.CON in November will also be able to pick one up. In addition a copy of Necromancer Island will automatically be added to any pre-orders for the Be Not Afraid… expansion in the Days of Wonder webstore.

Necromancer Island is a limited-edition printing and this offer is available only while supplies last so make plans to visit your local game store in November to pick up yours. Learn more on the Necromancer Island web page.

haretel

Re: Jocuri noi 2010

Post: # 7732Post haretel
29 Sep 2010, 15:55

De cand am vazut cutia de la Isla Dorada sau Tikal2 parca nu mai salivez asa tare la astea de la DOW.
Asmodee a intrat brusc in topul preferintelor mele acum vreo juma' de an :)

Ioana

Re: Jocuri noi 2010

Post: # 7735Post Ioana
29 Sep 2010, 16:12

Ca sa nu mai vorbim de Jamaica si Dixit, care arata... superb! (tot Asmodee)
Bine, intre noi fie vorba, Jamaica si Tikal II sunt publicate de Game Works, iar Dixit de Libellud. Asmodee le distribuie..

haretel

Re: Jocuri noi 2010

Post: # 7737Post haretel
29 Sep 2010, 16:15

de acord, da' distribuie jocuri premium

adixor

Re: Jocuri noi 2010

Post: # 7745Post adixor
29 Sep 2010, 23:19

in Noiembrie apare o noua extensie de Memoir '44, Winter Wars - The Ardennes Offensive
highlights the last major German offensive on the western front during the bitterly cold December of 1944.

Packing a big punch, the Winter Wars expansion includes: 88 Winter terrain tiles; 20 Winter Combat cards; and most significantly in terms of game play – 80 new Command cards designed specifically for Breakthrough battles. This expansion also introduces new Winter Combat rules and new Troop badges representing the all new Tank Destroyer and Heavy Anti-Tank Gun units, and late war versions of an Anti-Tank Gun, Mortar and Machine Gun.

These will all be critical to fighting the ten scenarios contained in Winter Wars, all focused on those crucial two weeks in December 1944 in the Ardennes. The first six scenarios included are standard scenarios, playable with a single base game and this expansion. Deployment on a Winter/Desert board, while optional, creates a more accurate visual effect. The other four scenarios are gigantic Breakthrough renditions of the Battle of the Bulge. These scenarios will also require a single copy of the already released Eastern Front expansion and Breakthrough Kit board maps.
Image

Mai multe detalii:

http://www.daysofwonder.com/memoir44/en ... nter-wars/

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Re: Jocuri noi 2010

Post: # 7852Post VickdaReaper
05 Oct 2010, 10:26

Stiri noi despre jocuri care vor aparea la Essen. Si incep cu oferta lui Friedemann Friese...
funkenschlaglagerhalle.jpg
Funkenschlag: Lagerhalle
Cele 3 noi carti pentru deja celebrul Power Grid vor fi oferite doritorilor in schimbul unei donatii facute la standul 2F-Spiele. Ele reprezinta un depozit in care poti sa pastrezi 3 resurse, si 2 actiuni care iti permit sa adaugi sau sa iei 3 resurse din piata.
Aceast add-on vine ca bonus pe langa deja anuntatul Power Grid: Russia & Japan

furstenfeld.jpg
Furstenfeld
Descrierea facuta de producator (2F-Spiele) este urmatoarea:
2F-Spiele wrote:Anno 1516: As a young sovereign you are cultivating your small Fürstenfeld to supply goods to the local breweries. But you still miss your greatest dream: your personal palace. Your status will finally rise high enough to leave the vexed farming behind and to demand taxes from the surrounding rural population, so you can finally live in peace.
furstenfeldproductionfields.jpg
You harvest hops, barley, and spring water, and increase your wealth with a growing agriculture. Additional buildings help you to get the necessary funds for building your desired palace. There are only two problems:

First, the demand for goods at the breweries is limited. The more goods the players produce, the faster the prices drop.
Second, the palace needs more and more space. The closer you are coming to finishing your dream palace, the smaller is your personal field for farming.
Fürstenfeld is a game with easy rules, which allow players to start playing immediately. Each time you are confronted with new challenges: When do you start to build your palace? Which goods do you produce? Which additional buildings are helping you the most? And when you finally master the base game, the expert game will already be waiting for you!
In plus, avem cateva informatii si de la Henning Kröpke, unul dintre ajutoarele lui Friese la 2F-Spiele:
Henning Kröpke wrote:Looking at the structure of Fürstenfeld, this game is very simple: players harvest goods, sell them, and, afterwards, build houses and production spaces. The special part is the permanent necessity to replace earlier built houses by new ones. Near the end of the game, players must even give up farming to finish their palace.

The excitement of the game is to find the exact moment to start building the palaces. As players normally go through their card supplies about one-and-a-half times during a game, a player will have a good chance to win the game if he successfully manages the changing prices at the breweries to his greatest advantage. To successfully play Fürstenfeld, it helps if a player can remember the order he placed unused cards beneath his card supply. In this way, a clever player can plan future moves as he discards unused cards.

Hopefully you have a lot of fun with this challenging game.
Deci, pe scurt, un joc in care incerci sa te imbogatesti prin aprovizionarea de bunuri si materii prime catre fabricile de bere...
furstenfeldpalace.jpg
furstenfeldbuildings.jpg
bargainhunter.jpg
Bargain Hunter
Joc dezvoltat de catre Uwe Rosenberg (Agricola, Le Havre anybody?) sub denumirea de Schnäppchen Jagd (doar e neamt, nu!?) revine intr-o editie refacuta de cei de la Valley Games. Cam despre ce e vorba in joc?
Schnäppchen Jagd is a trick-taking game that's standard in some ways and unusual in many others. In each trick, each player plays one card to the table, following suit if possible, and the high card wins the trick and leads. That’s the end of the normal stuff.

As for the unusual, the deck has two cards of each suit/rank combination, and if you play an identical card in a trick, you can announce that it's higher or lower than the card already played. More interestingly, trump is determined each trick. If the second player in a trick can't follow suit, that player can name the suit that he does play trump for that trick; if he passes, the third player (if throwing off a third suit) can name that suit trump. Your goal is to collect cards of a particular rank, preferably in large groups, as you score one rank of cards after each round and two ranks after the final round.
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Re: Jocuri noi 2010

Post: # 7878Post VickdaReaper
06 Oct 2010, 17:54

In cele ce urmeaza am sa va vorbesc despre 2 expansiuni la doua jocuri bine vazute de catre publicul jucator...

1. Hansa Teutonica: East Expansion
Una dintre revelatiile de la Essen 2009 primeste prima expansiune, care aduce o noua harta de joc, precum si carti cu idealuri ascunse pentru jucatori.
BGN wrote:Hansa Teutonica: East Expansion includes a new game board and nine cards. The cards provide players with hidden goals to shoot for during the game, while the game board transports the action of the original game into a new arena with four bonus markers waiting to be claimed along with ocean trade routes, among other changes.
Noua harta are urmatoarea infatisare:
hansateutonicaeastexpansion.jpg

2. Carson City: A New Beginning
Considerat a fi un Caylus pozitionat in Vestul Salbatic si in perioada goanei dupa aur, Carson City va primii in cadrul Essen 2010 o a doua expansiune (dupa Carson City: Indians de la Essen 2009), expansiune care le va permite jucatorilor sa-si aranjeze dupa bunul plac resursele de inceput (cowboy-ii, revolverele, drumurile si banii). In plus, vor mai fi adaugate jocului si alte noi obiecte, dar despre acestea nu am mai multe detalii...


3. Dominant Species
Si pentru a nu va oferii doar aceste doua stiri foarte succinte, am sa plusez cu detalii despre un joc lansat tocmai recent de catre GMT Games si care il are ca creator pe nimeni altul decat Chad Jansen, taticul Combat Commander.
dominantspecies.jpg
Voi prezenta mai departe rezumatul facut de Francis K. Lalumiere pentru BGN...
Each player takes control of an animal class (insect, arachnid, amphibian, reptile, bird, or mammal) and tries – through adaptation, migration, or outright competition – to dominate their habitat and thrive in an ever-changing environment.

The game is played on a big hex grid that starts out empty except for the six hexes in the center of the map that are occupied by terrain tiles: mountain, savannah, desert, forest, jungle, wetland and the menacing tundra. Elements (in the form of little cardboard discs) are placed on tile corners, making it possible for a single element to touch (and thus affect) up to three different hex tiles.

Animal species are represented by cubes on the hexagonal tiles – but before you throw them to the four winds and exhort them to Reproduce! be aware that species fare much better when they're sitting on tiles with elements that match their own. See, each animal class comes with a little display board that not only summarizes every action you can take in the game, but also displays the elements your animal needs to thrive. Some of those elements are built-in – printed on the display – but others will need to be acquired along the way.

The game's main concept is that of dominance. On a given tile, an animal is considered dominant when it matches more elements than any other animal present, where a match is a correspondence between an element on the animal display and elements on the tile it occupies.

So in a contest between reptile (with two sun elements printed on its display) and amphibian (with three water elements printed on its display) sitting on a tile that sports a water element disc and a sun element disc, amphibian will dominate (three matches against two).

Such dominance is planned and executed through clever use of the Action Display, where players program their actions for any given turn. Each player is handed a number of cylindrical markers that they place (in initiative order) on any free action space on the Action Display. Once every marker has been placed, the Action Display is resolved, one action after the other.

Without going too deep into the rules, available actions (or consequences through lack of action) are as follows:
INITIATIVE: Change the initiative order (to play earlier).
ADAPTATION: Add an element to your animal display.
REGRESSION: Lose a specific element from your animal display.
ABUNDANCE: Add an element to the board (on a tile corner).
WASTELAND: Remove specific elements that touch a tundra tile.
DEPLETION: Remove one specific element from anywhere on the board.
GLACIATION: Add a tundra tile to the board (with several effects, such as earning bonus points and returning a bunch of species – wooden cubes – to their owners).
SPECIATION: Add species to the board in a particular pattern.
WANDERLUST: Add a terrain tile to the board (thus expanding the playing space, i.e. "earth").
MIGRATION: Move your species around.
COMPETITION: Eliminate opposing species in certain situations.
DOMINATION: Score selected tiles (based on the relative number of species on each).

Players can't do everything on any given turn; selecting where each action marker will be placed is one of the agonizing aspects of the game. Plan correctly, and you shall live. If not – well, there's always the next game.
Dominant Species also features a deck of 26 dominance cards, each one packing a powerful effect (good or bad, depending on what side of the table one is sitting). Five of them are laid out face up on the board; each time a tile is score via a Domination action, whoever is dominant on that tile gets to choose one card and execute it.

At the end of every turn, played dominance cards are replaced. When someone plays the Ice Age card (always set up at the bottom of the deck), tiles are scored one last time and the game ends. Highest VP total takes the evolutionary cake.
Dominant Species is an excellent, meaty game that requires an entire evening to play through. For some this will be a fatal flaw; for others, a coveted special feature.

There is a simple way to shorten the game, though: Remove some of the dominance cards from the deck. Since the game ends once the entire deck has been played through, a thinner deck will mean a shorter playing time. Yes, the absence of a few cards might create a slight unbalance (I'm mainly thinking about Intelligence and Parasitism, both of which grant an additional action cylinder to certain animals), but their showing up late in the game also screws the players concerned. To be as fair as possible, if I decided to trim the deck by removing a handful of cards at random, I'd probably make sure that these two are either both in or both out.

Reading the rules will give you the impression that checking for dominance (which changes constantly and more times than you'll be able to count during a game) will be a bore. It does get repetitive, but it becomes second nature after very little time, so don't let dominance scare you.

Another first impression to put aside: When you first read the dominance cards, you'll get the feeling that some of them are really overpowered. This is not the case. After just a couple of plays, it'll become apparent that each card can be devastating if played at the right time (just as each of them can also have next to no effect, if played at the wrong time.)

And a final word about the number of players. I was afraid the standard two-player game would be merely an adequate learning tool, but it turns out to be a vicious and tense affair. Don't let those seven actions per player and wide open Action Board deceive you. And if you get into a six-player game, be prepared for a truly epic adventure!

Now go out there and dominate.
P.S. Toate informatiile au ca proveninte pe Board Game News (BGN).
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haretel

Re: Jocuri noi 2010

Post: # 7893Post haretel
08 Oct 2010, 14:35

L-ati vazut pe asta ?

http://www.boardgamegeek.com/boardgame/42939/invasion-from-outer-space-the-martian-game

tematica ma atrage mai mult ca aia de la LNOE.
Descriere de pe BGG:
Invasion From Outer Space, The Martian Game is a fast-paced game of fiendish Martians, Big Top Heroes, and SciFi Movie Action. Players take on the role of either the Carnival Heroes, using their special talents and working together to fight off the Martian Invasion; or as the invaders themselves, waves of Martian Soldiers and Flying Saucers, blasting Humans with Ray Guns and unleashing their vile alien technologies upon the Earth.

Featuring a modular game board, eight Carnival Heroes to choose from (such as the Fire Breather, Strongman, or Jo Jo, the dancing Bear), an army of Martians to start the invasion (including Martian Champions such as the dreaded Zard Beast), and several different Scenarios to play that drastically change the game; Invasion From Outer Space is designed to create a cinematic feel as the story and game unfolds.

Also, as Invasion From Outer Space is built using the Last Night on Earth game engine, the two games are fully compatible. With ease, players can now have their Martians invade the small town of Woodinvale, Zombies attack the Carnival, or even play a massive game with up to three independent factions (Heroes, Zombies, and Martians). The possibilities are endless.

So drop those roasted peanuts, strap on your jumpsuit, and step into the spotlight...the Martians are Coming and the Invasion From Outer Space has begun!

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Re: Jocuri noi 2010

Post: # 7908Post VickdaReaper
10 Oct 2010, 22:40

Sa va mai aduc cateva stiri despre jocuri ce vor aparea spre sfarsitul anului curent. Sau, altfel spus, vor fi prezentate la Spiele 2010...

1. 20th Century
20thcentury.jpg
Joc creat de catre Vladimir Suchy, taticul Shipyard (joc foarte bine vazut la ultimul Spiele). Sa vedem daca si acesta va avea acelasi impact...
Vladimir Suchy wrote:In the 20th century, every country strives to develop and improve, each in its own way. Some become financial leaders. Others become centers of learning. Both science and commerce serve to propel nations toward the future – but toward what kind of future? Growth produces waste, and the greatest advances may come with the greatest cost to the environment. How will these countries mitigate the inevitable ecological catastrophes?

Your goal is to build a land free of garbage and pollution – a land where the environment is as healthy as the economy. Only then can you consider your country to be truly developed.

The game consists of six rounds, during which you oversee the urbanization of your country. Some lands produce income. Some produce scientific research. Others improve the quality of life. Your research allows you to discover new technologies that will shape the way your nation develops. Science can even help you avert ecological catastrophes. At the end of each round, your lands provide you the money and research that you will need to deal with the challenges of the next round.

You accumulate points each round, based on your nation’s quality of life. At the end of rounds two and four, you also score bonus points for certain aspects of your country’s development. At the end of round six, you will score bonus points based on your country’s income, research, and environmental quality. The player with the most points wins, having built the country with the highest standard of living.
20thcenturycomponents.jpg

2. Navegador
navegador.jpg
Poveste portugheza creata de catre Mac Gerdts, cunoscut pentru jocuri precum Antike, Princess of Machu Pichu, Imperial, s.a.
PD-Verlag wrote:In the 15th century the Portuguese Prince Henry the Navigator (Henrique o Navegador) called for the best cartographers and mariners in the country to explore the coast of Africa. The lessons learned through this navigational and shipbuilding experience ushers in the "Era of Discoveries" and finally led to a sea route to India and China. At the height of its power, Portugal controlled trade from Brazil to Japan and with this spice monopoly came immense wealth.

As part of this enterprising trade dynasty, players participate in the building of this global Portuguese colonial empire. The explorers will make their way clear through to Nagasaki, but the unknown maritime regions will take their toll. By establishing colonies and constructing factories, the players will create the necessary economic foundations. The prices of sugar, gold and spices, however, are constantly in motion, and only those who can adjust to the market will be able to finance their ambitious plans. In the competition for new discoveries, colonies, shipyards and churches, the players must watch the actions of one another closely.

Navegador is an addictive strategy game with a small luck element since no one knows what awaits when exploring new areas of the sea. The actions are executed according to simple rules on a rondel, allowing the game play to flow easily.
navegadorgameboard.jpg

3. Key West
keywest.jpg
Un joc foarte colorat, de relaxare s-ar putea spune (avand in vedere ce va trebui sa faci intr-un joc) de catre Martin Schlegel, care a oferit urmatoarea descriere:
Martin Schlegel wrote:Crystal blue seas, tropical heat and crazy nightclubs are Key West, the extreme tip of the Florida Keys and a paradise for people who enjoy a wild and thrilling existence, not least the writer Ernest Hemingway who was attracted by more than just the sea and the bars.

How will you make your way there? You might make good money with hotels, but first bridges must be built so that tourists, artists and business people of all kinds can flock to the islands. Plantations and cigar factories can show abundant profits as well. Adventurers are attracted to the sea, where they dive for sunken shipwrecks and treasures.

4.Samoa Hotel
hotelsamoa.jpg
Sa ramanem tot la malul oceanului (desi unul diferit) si tot intr-o locatie exotica, discutand despre hoteluri, piscine si Mai-Thai-uri. Asta in cadrul jocului creat de catre Krisitan Østby...
Samoa. A popular vacation resort, where groups of tourists arrive every week. The hotel owner's only care is to give these tourists the stay of their life – and of course to rid them of as much money as possible.

Each round new tourists of various nationalities will arrive at the island, and new upgrades in the form of build tiles will be available to buy for your hotel. Players will simultaneously choose one of their price cards to play, which indicates both your bid for building a hotel upgrade, and the price you set on your hotel rooms. The tourists will of course seek out the cheapest hotels first, so you must carefully plan when to demand sky high prices, and when to drop prices slow in order to attract the tourists right under your opponents' noses.

All the tourists have different personalities and abilities – so be sure to get the ones that benefit you the most. And of course you can enhance your hotel by building extra rooms, a swimming pool or perhaps a luxury suite? In the end it's the cash that counts.

This is a fast and varied game of medium-light complexity, and as most decicions are made simultaneously by the players, the game has very little downtime.
Hotel2.jpg
expansions_pool-suite.jpg
--Sfarsitul partii 1--

Sursa informatiilor: Board Game News
Last edited by VickdaReaper on 10 Oct 2010, 22:54, edited 1 time in total.
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Re: Jocuri noi 2010

Post: # 7909Post VickdaReaper
10 Oct 2010, 22:53

--Partea a 2-a--

5. Cities
cities.jpg
Z-Man Games va relansa jocul creat in urma cu 2 ani de catre Martyn F. Descrierea acestui joc este urmatoarea:
In Cities, you will be creating your own dream city. You are trying to build your city in such a way that tourists are able to enjoy it to the max. You plan attractions close to each other. Preferably with the terraces right beside them, because after visiting an attraction a tourist needs something to eat or drink. Terraces bordering on the water are favorite spots. And if it is possible to stroll in the park and along the water after having finished a meal, your city will be complete.
cities-sampletiles.jpg

6. Rummelplatz
rummelplatz_03.jpg
Un joc cu o lista impresionanta de creatori, dintre care as mentiona doar pe Friedemann Friese, Michael Rieneck, Inka si Markus Brand, Martin Schlegel.
Enjoy an evening of thrills and breathtaking actions! Venture the steep descents with an exciting roller coaster ride or bear company to scary creatures at the ghost train.

For our 15th anniversary as a boardgame publisher we cordially invite you to visit our Rummelplatz, possibly the biggest funfair ever inside a boardgame.

Sixteen popular designers and illustrators drag you into a colourful world of eight attractions and funfair rides. Some of these short games have to be mastered on your way to gain the top prize. Show off your rampant strength at ring-the-bell and let it bang at the bumper car. Collect points at these games for the lot-booth and raise your chances to draw the top prize at the end of the game.

Speed, action, spontaneity and fun are the main factors here. Entertaining games provide an authentic funfair feeling.
rummelplatzcomponents.jpg

7. Merchants & Marauders
merchantsandmarauders.jpg
Creatorul acestui joc, Christian Marcussen a reusit dupa lungi cautari sa gaseasca un producator pentru jocul sau, iar acesta va fi Z-Man Games. Descrierea acestui joc este:
Z-Man wrote:Merchants & Marauders lets you live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy. Seek your fortune through trade, rumor hunting, missions, and of course, plundering.

The game features a unique trade system and a thematic combat system, allowing for critical decisions and intense excitement. Modify your ship, buy impressive vessels, load deadly special ammunitions and hire specialist crew members.

Will your captain gain eternal glory and immense wealth or find his wet grave under the stormy surface of the Caribbean Sea?
MM_board.jpg
MM_player_mat.jpg
MM_cards_captains.jpg
--Sfarsitul partii a 2-a--

Sursa informatiilor: Board Game News
Pentru board games sunt fidel cum era Castro pentru Cuba...

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VickdaReaper
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Re: Jocuri noi 2010

Post: # 7910Post VickdaReaper
10 Oct 2010, 23:04

--Partea a 3-a--

Pentru cei care au intentia sau chiar vor merge la Essen, m-am gandit sa adaug la stirile despre jocurile prezentate anterior si o lista de jocuri care vor fi lansate la Essen si care vor fi vandute (in functie de un preorder facut anterior) intr-o prezentare speciala sau avand un continut mai bogat. Lista include:

Vinhos (What's Your Game?)
Jerusalem si Loch Ness (Ref Glove)
Key Market (R&D Games)
Grand Cru (eggertspiele)
K2 si Basilica (Rebel.pl)
Survive: Escape from Atlantis! (Stronghold Games)
51st State si Stronghold: Undead (Portal Publishing)
The Boss (Blackrock Editions)
Isla Dorada (Funforge)
Automobile & others (Lookout Games)
Mousquetaires du Roy (Ystari Games)
Kaigan (Ascora Games)
7 Wonders (Repos Productions)
Inca Empire, Khan si Norenberc (White Goblin Games)
London (Treefrog Games)
Antics! (Fragor Games)
Rio de la Plata si De Vulgari Eloquentia (Giochix)

In paranteza este trecut standul la care se vor gasii jocurile enumerate.
Sursa informatiilor: Board Game News
Pentru board games sunt fidel cum era Castro pentru Cuba...

Colectie

Ioana

Re: Jocuri noi 2010

Post: # 7916Post Ioana
11 Oct 2010, 15:35

Iti multumim Vick pentru ca ne tii la curent cu ultimele noutati! :)

Cand am vazut ca Navegador e al lui Mac Gerdts, mi-am amintit instant de celebra "rondel" pe care am intalnit-o la Antike si Imperial... iar apoi am vazut harta jocului, unde apare (bineinteles!) "the rondel". Cred ca e interesant jocul, mai ales ca e inspirat de "Portuguese Age of Discoveries".

Sunt foarte curioasa de Rummelplatz, ma intreb ce nebunie de party game a iesit din combinatia: "16 friends of eggertspiele, all well-known and popular designers and artists".

K2 l-am comandat deja! Yummy!

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