Hai si cu chestii mai usurele, ca geme podeaua de atatia "greuceni"
COATL
https://boardgamegeek.com/boardgame/274841/coatl
Deigner: Etienne Dubois-Roy, Pascale Brassard / Artist: Silly Jellie / Publisher: Synapses Games
In Cóatl, players work to build the most beautiful and valuable serpents. The serpents, or Cóatl, are constructed with a head, a tail, and a number of body tiles, each made from chunky, colorful plastic. On a turn, players will either take tiles from the central board to their personal board, or work to construct one of their Cóatls with the different tiles they've collected.
The Game end is triggered when one player finishes their third Cóatl. Players receive points for fulfilling objectives, and the one with the most is named the new High Priest!
DUCKS IN TOW
https://boardgamegeek.com/boardgame/283641/ducks-tow
Designer: Stephanie Kwok / Artist: Andrew Bosley / Publisher: First Fish Games
In Ducks in Tow, you are walking around the park feeding the ducks their favorite food. When you feed them, they start following you and you must lead them to their favorite location in the park.
When you successfully lead them to their favorite location, you take a photo with them and they waddle off to find their friends. Maybe you’ll see them again later as you continue your walk around the park.
You will be completing Location Cards that will gain you points at the end of the game. Once you have completed a few Location Cards, you might be able to claim a Formation Card, which will give you additional points at the end of the game.
FOUR GARDENS
https://boardgamegeek.com/boardgame/296043/four-gardens
Designer: Martin Doležal / Artist: Rachance / Publisher: Korea Boardgames co., Ltd.
The goal of Four Gardens is to accumulate the most points on the score board by completing landscape cards and finishing sets. Each finished set creates a panoramic view of a garden, and these sets are called (no surprise) "panoramas".
Players can finish panoramas by first laying groundwork cards, acquiring resources by turning the 3D pagoda, and allocating those resources to satisfy the requirements of each groundwork card. Once satisfied, a groundwork card becomes a landscape card. Multiple landscape cards laid in the correct order create a panorama. Each God has their own satisfaction meter which expresses their goodwill towards the gardens and their builders. Players try to please the Gods by completing landscape cards and finishing panoramas.
HOLI: FESTIVAL OF COLORS
https://boardgamegeek.com/boardgame/295 ... val-colors
Designer: Julio E. Nazario / Artist: Vincent Dutrait / Publisher: Floodgate Games
In HOLI: Festival of Colors, players gather to celebrate the end of winter as they spread colorful powder on each other, dancing and celebrating new beginnings.
Mechanisms & Features:
Area Control - Colored powder tokens spread across the board and onto other players, covering the board in the pattern selected
3-Tier Board - Players ascend to have their powder fall from above, giving up victory points for better control
Puzzle-like Action Selection - Color cards determine the pattern colored powder will fly in, giving players room to select the pattern that works best for them.
Variable Scoring Condition - Each game can have slightly different scoring conditions, adding depth and replayability.
JUBAKO
https://boardgamegeek.com/boardgame/300095/jubako
Designer: Michael Kiesling, Wolfgang Kramer /Artist: N/A / Publisher: Ravensburger Spieleverlag GmbH
In Jubako, 2-4 players try their hand at treat-stacking, trying to fill their own box as skillfully as possible with rice, fish, and various vegetables. The domino-style tokens each show two delicacies and must be placed carefully and stacked even more carefully.
ZEN GARDEN
https://boardgamegeek.com/boardgame/296557/zen-garden
Designer: Mike Georgiou / Artist: Dennis Lohausen / Publisher: Queen Games
In Zen Garden, the players assume the role of architects working to build the most beautiful garden for the Emperor. To do this, they need to pay careful attention to the Emperor's preferences, while trying to stay one step ahead of the competition.
A turn in Zen Garden is simple: The first player selects one tile from the selection board, pays its cost, then adds it to their garden adjacent to a previously placed tile. Each player does this, then the board is refilled and a new starting player begins the next turn.
Zen Garden comes with five preference boards that determine which features of the garden score in that game. The boards selected (and their number) will greatly change the objectives players will strive for in that game.
THE WHATNOT CABINET
https://boardgamegeek.com/boardgame/283 ... ot-cabinet
Designer: Eduardo Baraf, Steve Finn, Keith Matejka / Artist: Kim Robinson, Beth Sobel / Publisher: Pencil First Games, LLC
Collect tiny objects and score the most points by creating the best whatnot cabinet. Each round players travel away from home to find trinkets and doodads to add to their cabinets. As they do, they score curio points for sets of like objects, different, and various other unique setups.
CASCADIA
https://boardgamegeek.com/boardgame/295947/cascadia
Designer: Randy Flynn / Artist: Beth Sobel / Publisher: Flatout Games
Cascadia is a puzzly tile-laying and token-drafting game featuring the habitats and wildlife of the Pacific Northwest.
Players take turns building out their own terrain area and populating it with wildlife. Players must create a diverse and harmonious ecosystem as each animal species has a different spatial preference, and each habitat must be placed to reduce fragmentation and create wildlife corridors. Cascadia involves a unique dual-layer puzzle that progresses over time as more habitats and wildlife are added to each player's individual ecosystem. Players score points by creating the most harmonious spatial arrangements of wildlife, and also by creating the largest contiguous habitat corridors.
FLYIN' GOBLIN
https://boardgamegeek.com/boardgame/293275/flyin-goblin
Designer: Corentin Lebrat, Théo Rivière / Artist: Tomasz Larek / Publisher: IELLO
Attack! Catapult your goblin soldiers, and plunder the riches of the castle! Gold and diamonds reward the best shots, but each room is full of surprises...not all of which are pleasant!
Each round in Flyin' Goblin, spend your earnings to buy extra troops or build your totem, then head back to battle. Keep your totem intact to earn more diamonds!
ETC...