Sa vedem cum sa prezentam urmatoarele 4 jocuri...
tasurinchi ne-a vorbit despre un joc care ne duce in vizita prin deserturile Egiptene. Atunci sa vorbim tot despre un joc care isi are "origine" in "Tara Faraonilor", adica...
Cartouche (iata ca numele tot in franceza este

).
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Si ca sa citam sursa in care este prezentat jocul, vom spune:
Board Game News wrote:Cartouche consists of six decks with 24 deity cards in each deck. Each card has three rows on it that show one or two icons: The top row shows a colored deity icon that identifies which deck the card starts in; the middle row shows one of twelve icons, indicating the card's ability; and the bottom row shows one or two colored minor deity icons. (See the image below for samples.) To start the game, each player receives one card from each deity deck, then players take turns drafting one card at a time from these starting hands. Once a player has his six card Dynasty Deck, he shuffles the cards and lays out four face-up in his Staging Ground, leaving room for a personalized discard pile. The top card of each deity deck is turned face-up, and whenever this card is taken, the next card in the deck is revealed.
On a turn, a player takes either a Standard Turn or a Shuffled Turn. In the latter case, the player chooses a card from an Exodus Deck – a set of cards exiled from the game during play – and adds it to his discard pile, then he shuffles his discards and remaining Dynasty Deck to create a new Dynasty Deck, after which he adds three cards to his Staging Ground.
Following this Choice phase, the player sees whether he has two or more of the same type of minor deity icon on the cards in his Staging Ground. If he does, he must take the top card of the appropriate deity deck and place it on the bottom of his Dynasty Deck. He repeats this process for each minor deity icon that appears at least twice on his revealed cards. This "Blessing," as the phase is known, isn't always a good thing.
During the Development phase, the player plays three cards if he chose a Standard Turn and only one card if he is taking a Shuffled Turn. A card can be played three ways:
Discard a card from your Staging Ground, then draw the top two cards from a deck that matches one of the minor deity icons on the card. Place one of these cards in your discard pile, and the other on the Exodus Deck.
Discard a card from your Staging Ground, then replace it with the top card of your Dynasty Deck.
Use a card's ability.
Abilities come in five types: People and Progress, Disaster and Ward, and Relic. To use the power of a People card – Builder, Priestess or Soldier – you must have the corresponding Progress card in your Staging Ground: Pyramid, Ankh, Armory. If you do, you discard the People card, then (depending on the People) either take a card from another player or return a card from your own discard pile to the Staging Ground.
With the Disaster cards – Flood and Plague – you can wipe out an opponent's Dynasty Deck or Staging Ground, which will force them into a Shuffled Turn subsequently. You place the Disaster in that player's deck, which costs them points at the end of the game (good) unless they draw the card first and swing it back in your face (bad). If you have the appropriate Ward – Boat and Scarab – in your Staging Ground, you're immune to Disasters of the related type; you can also discard these cards to exile one card from any player or add two cards of your choice from the Exodus Deck to your discards.
Finally, the game includes two Relics: Headdress and Scepter. Scepter boosts your ability to look at cards when you take the first action listed above, while Headdress lets you reshuffle part of your discard pile to form a new Dynasty Deck at the end of your turn, thereby delaying the need for a weaker Shuffled Turn.
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adixor a pomenit apoi despre un joc care implica zaruri. Asa ca vom prezenta si un joc care se bazeaza pe aruncatul zarurilor...
Troyes
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Despre
Troyes vom mentiona ca:
Pearl Games wrote:Troyes is a strategy game in which players represent a rich family from the Champagne region, using their influence to recruit and supervise individuals in three prominent domains: military, religious, and civil. Each domain is represented by its own color (utilized on the cards) and offers its own benefits.
The inhabitants of the city provide a work force, created by rolling 18 dice at the beginning of the round. Next, the players will meld sets of 1 to 3 dice of the same color in order to execute an action; the nine activities of the city include such things as building the cathedral, grappling with an unfortunate event, or even recruiting new residents in order to be able to roll more dice next round. The dice used by a player are free if they are his own citizens, but each player also has the opportunity to open his purse to recruit his enemies’ citizens. Players can use their influence to change the result of the dice, giving them a degree of control rarely seen in a dice game!
Additionally, each player receives a secret character card at the beginning of the game, whose principles he will defend with the most clever of schemes. In order to gain still greater fame, he will also try to divine the other players’ agendas. The player who has garnered the most fame, as a result of his every action, will win the game. To ensure plenty of replay value, there are 27 Activity cards available, but only nine of them are used each game.
Iar daca nu ma credeti ca in cazul jocului de fata, a carui lansare va avea loc la Spiel 2010, discutam despre multe, multe zaruri, atunci iaca o poza drept dovada...
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Celelalte doua jocuri despre care va voi pomenii nu au legatura cu vre-un joc prezentat de un alt membru al forumului. Vor vedea lumina tiparului doar pentru ca yo! le gasesc interesante. Primul dintre ele,
King's Vineyard, are vina ca vorbeste despre produsul de struguri, materie prima pentru vin, ceea ce mi se pare o idee pe cat de amuzanta, pe atat de noua si... proaspata.
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Board Game News wrote:Players in King's Vineyard are trying to produce nice-looking grapes to impress the king and earn points. (While I've never heard of a king who spent time meandering through the vineyards in his kingdom passing out merit badges, I suppose one could have done this at some point.) Players start each turn by drawing to six cards in hand – either from the deck or the top of the discard pile – then discarding as many cards as they want; they then plant 1-2 grape plant cards on the table before them. In the Grow/Wilt phase that follows, each plant gains a vine tile unless it's already reached its peak length (which is noted on the card); these mature plants instead have one tile flipped to the wilted side on each turn. Once a plant is fully wilted, the owner harvests the plant, setting it aside. The deck also includes a number of special action cards: Shovel, Fertilizer, Watering Can.
Players score at the end of a round in which a king card is drawn from the deck, thus the importance of being able to discard as many cards as you want as doing so will hasten the king's arrival. The king awards points only for ripe (i.e., not wilted) grapes with players earning bonuses for having more than one plant bearing grapes of the same color and more than one plant that bears the same number of vines. After the king's third visit, the player with the most points wins the game.
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Cel de-al doilea joc, care are la baza tot cartile, pare a fi cel putin la fel de interesant, dar foarte inovativ ca idee. Vorbim despre
Prodigy, un joc care, spre deosebire de alte jocuri in care ne construiam un pachet (deck) cu un anume scop, isi propune sa ne introduca in lumea customizarii cartilor... Informatiile care pe care le-am gasit despre acest joc sunt:
Board Game News wrote:For 15 years you have been customizing decks. Now get ready to customize cards! Prodigy Game Cards™ is a game for two or more players. Every player needs a card "script", a deck containing cards such as WIPers (the characters of our story), Places (where they face each other) and Prodigies (the extraordinary actions generated by the characters). The innovation of Prodigy GC™ resides in the fact that you start playing as soon as you start building your deck, customizing your cards too (thanks to the Scratch&Play game system)!
Of course I'm been really made curious by this new concept of the Scratch&Play and so I asked the designers something more. I'll pubblish an interview to Gianluca "Giasbro" Santopietro in the next days.
Even if you play against an opponent with the same deck as you, your ability will be brought out by the strategy you have imposed to your cards. Don't set for less: decide the power of your own cards!
The object of the game is to end a Chapter, that means conquering 5 Places. You can do that by creating Prodigies with a higher value than your opponents, thanks to your WIPpers. But be careful: Places have a Cap, and if you go over it with your value, you cannot prevail!
Prodigy GC is a two-player game, but the rules will allow more players to play.
Components
Every player needs a costumized "script", composed by:
- a group of WIPpers. The sum of the class of the WIPpers in your Off-Screen area must not be higher than 5. A player cannot have two WIPpers with the same title (name and surname) in the Script;
- a deck of 7 Places. A player cannot have two Places with the same title in the Script;
- a deck of 50 Prodigies. A player cannot have more than 3 Prodigies with the same title in the Script;
- an optional Unexpected! deck composed by 10 cards. The Unexpected! deck can contain
WIPpers, Places and Prodigies, provided that the limitations imposed on the number of copies of each card are respected.
Teaser deck
Teaser deck is the first release of Prodigy GC. Each deck is ready-to-play and includes 63 game cards in a fixed assortment of:
• 6 WIPpers cards;
• 7 Places cards;
• 50 Prodigies customizable cards;
• A full color strategy insert with “learn to play” guide.
Trebuie mentionat ca atat
King's Vineyard, cat si
Prodigy sunt asteptate sa apara pe piata pe la sfarsitul toamnei...
Iar pentru aceasta seara, vorba lui Porky, "That's all, folkes!". Mai precizez doar ca sursa tuturor informatiilor a fost site-ul
Board Game News (BGN).